Apollo: Game Mechanism (Part 2)
Our Apollo game is coming! If this is your first time learning about Apollo, please read Apollo Overview and Game Mechanism (Part 1) first.
In this Part 2 of the Apollo game mechanics article, we will be covering some features relating to:
- Damage and Repair Mechanism
- Difference between three zones
* Please note that images in the article are WIP and are for illustrative purposes only. They do not represent the final product that will be launched, This includes numerical values such as durations and coordinates.*
Damage and Repair Mechanism
Damage
When spaceships mine, refine or trade, they are at risk of being damaged and losing all items stored in their cargo spaces due to uncertainty and danger in space.
If there are other players’ fleets lurking in the same Zector as your fleet mines, refines or trades, the chances of your fleets getting damaged increase. The chances of getting damaged in a Zector depends on multiple factors including number of ships lurking in the same Zector, base powers of the lurking ships and base powers of the ships mining, refining or trading.
When a ship is damaged, it becomes disabled. Damaged ships can still travel between Zectors. However, they cannot participate in any event or activity except docking. The damaged ships cannot be launched from docks until they are fully repaired.
If only some ships in your fleet are damaged, the undamaged ships in your fleet can still mine, refine, trade or lurk. Throughout these events, only undamaged ships are able to receive rewards. Also, players cannot store any cargo in the damaged ships.
Note that damaged ships cannot be transferred out from the Imperium Empires Hangar smart contract until they are fully repaired.
Repairing
There are two ways to repair ships in Apollo.
- Using L-IMC
- Self-repairing over time
At any time, players can use L-IMC to fully repair a spaceship immediately. The L-IMC cost of repairing a ship depends on multiple factors such as the zone where it gets damaged, ship sizes and models, etc. (Note that L-IMC are distributed at the end of each season. Therefore, in the first season of Apollo no players can use L-IMC to repair ships.)
Players can also choose to wait until the spaceship is self-repaired fully over time. Each spaceship would start self-repairing when they are damaged. The time required for a spaceship to fully repair depends on the zone where it gets damaged.
When a ship is fully repaired, it becomes fully functional again and it can participate in all events.
Difference between three tiers of zones
There are multiple zones in the game (Tier 3: Safe Zone, Tier 2: Combat Zone and Tier 1: War Zone), with each being subdivided into Land Zectors, and each with varying levels of risks and rewards (e.g. the War Zone is the riskiest zone with the most resources, while the Safe Zone is the least risky zone with least resources).
There are multiple differences between three tiers of zones. When a spaceship is damaged in Safe Zone, the repairing cost/time required is much lower than that in War Zone. However, the zone size of Safe Zone is much larger and the resources that you can mine in Safe Zone is much lower compared to the War Zone.
For a player who mines, refines or trades in Safe Zone, the risk is much lower because it is likely that there are less lurking fleets in Safe Zone and the time/cost needed to repair damaged ships is lower. However, it takes much more time to travel in the Safe Zone because the area is larger and the number of mining sites are lower. So the efficiency of getting resources is lower.
Note that Spaceships can only be damaged, but not be destroyed in Apollo, even in the War Zone.
Also, there is currently no way to travel directly from one zone to another. If players want to move their ships from one zone to another, they can dock and disband their fleets. After that, they can launch fleets in docks that are located in another zone.
Tactics and Strategies in Apollo
Apollo is a strategic game that focuses on how to effectively accumulate resources and how to control the risk of losing resources. We have covered most of the game mechanisms that affect player’s options in the game.
In Part 3 of our article, we will talk about the tactics and strategies in Apollo. Please stay tuned!