How to engage in the Imperium Universe: Conquer Battle Explained
Guild War update — Conquer Battle (PC Client exclusive)
In Season 7, we are introducing an exciting addition to guild war called Conquer Battle, exclusively available in the PC Client Version. This new game mode allows players to gain an extra edge in guild war by engaging in team battles and controlling spaceships.
What is Conquer Battle?
- Additional Game Mode of guild war
- 10 vs 10 Team Battle
- Each player control up to 3 spaceships
- Attacker and Defender battle around three capture zones.
- The side controlling the most capture zone at the end of the game wins.
- Winner’s battle power score in guild war would be multiplied by 1.5.
Please note that Conquer Battle is exclusively available during the concluding stages of a guild war and can only be accessed through the PC Client Version. You can download in play.imperiumempires.com.
How to start a Conquer Battle?
To start a conquer battle, player have to first deploy fleet in a guild war. Only ships from the fleet that participated in a guild war can be used to play conquer battle in the same zector.
If you don’t know what is a guild war, please read https://medium.com/@imperiumempires/imperium-empires-unveils-the-new-guild-system-424f53c6f3d9
Similiar to participating in guild war, players have to click on the zector, go to the war page and click start in the PC Client Version. The start button is available right after the prepare battle phase ends(i.e. after 12 hours). If no players participate in Conquer Battle, the guild war would resolve normally.
How to play Conquer Battle?
The game consists of players from two teams, i.e. attack side and defend side, with a maximum of 10 players per team.
Ship Selection
- Each player control up to 3 spaceships
- Players can only use ships that are deployed into the guild war.
- Spaceship fleet would respawn shortly after its flagship’s health point drops to zero. The same fleet can join the battle again.
Capture Zone
- Each game of conquer battle have three capture zones.
- At the beginning of the game, all three capture zones will be held by the defend side.
- Each capture bar has a capacity of 5000 points. Each ship contributes capture point per second based on its ship power.
- If a capture zone has ships from two sides, the capture bar remains unchanged.
- If a capture zone has ships from only one side, capture bar moves towards that side. The ownership of capture zone would change to that side after the capture bar is fully filled.
End of game
- The game ends in 10 minutes, and the side controlling the most capture zones wins. Capture points are considered as a tie breaker only if both sides control the same number of capture zones.
- Winner’s battle power score in guild war would be multiplied by 1.5, and the loser’s battle power score in guild war would be multiplied by 1 (i.e. remain unchanged). In case of a draw, battle power of all ship participated is multiplied by 1.3.