IME Apollo Season 4 Comes to an End: Improved Buildings and Gears in Patch Notes
Attention Apollo players! The IME Apollo Season 4 is finally coming to an end. As the first season for USDC rewards, the season had a thrilling start and kept up the excitement throughout its duration. We hope all our players had an enjoyable experience and are ready for more to come.
End of Season 4
Apollo season 4 ends on March 6, 2023 08:00 UTC. Please note that Apollo would go into maintenance mode right after the end of season to deploy patch 1.3. We would make an announcement in the discord channel when the game resumes. Season 5 would start immediately after the maintenance period.
Remember all of your ORES AND REFINED MATERIALS would be NULLIFIED. Take your time to refine and trade your remaining resources into SILVER CREDIT. SILVER CREDIT would be exchanged to L-IMC at the end of season based on your holdings.
L-IMC Reward Distribution
Each user L-IMC rewards will be calculated based on their Silver Credit holdings at the end of season (include Silver Credit from both ship storage and hangar storage) weighted by the total number of Silver Credit of all players. The L-IMC reward would be directly distributed to your account. You can check your L-IMC balance at the history page. Please note that Season 4 is the last season for L-IMC distribution until further notice. In the meantime, players can top-up L-IMC with IME through our portal to purchase gears and repair ships.
USDC Reward Distribution
Similar to L-IMC, USDC rewards will be calculated based on their Silver Credit holdings at the end of season (include Silver Credit from both ship storage and hangar storage) weighted by the total number of Silver Credit of all players. The USDC reward would be available in the claim portal at play.imperiumempires.com after the maintenance period.
Claim Portal Tutorial
Season 5 — Patch Notes 1.3
With the end of IME Apollo Season 4, players can expect a few changes in the game. The latest patch notes will be implemented which includes improvements to buildings and gears.
“We see occasionally that multiple refineries and trade houses are blocked by lurkers. These changes aim to reduce pressures of large ships with full cargo getting lurked. It also provides more options and routes for players to convert their ores into Silver Credit. We would monitor the effects of the changes and see how we can improve lurking mechanisms in the future. ”
- In Zone 1, six new refineries and trade houses have been added.
- Zone 1’s refineries and trade houses are tripled in capacity, which require players to pay more materials and get more materials back in return.
- the chances of ships getting damaged during an event have been reduced.
“Currently gears have minimal impact on Apollo. We were too conservative about the power of gears. Weapons and Shields should now provide a noticeable impact on your ship power, which increases their performance in lurking, reduce the chances of getting lurked, and get more rewards in pirate events. These changes aim to provide more options for players to upgrade their fleets.”
- Sporak Missile I Gear Power: 30 ⇒ 100
- FOG Rifle I Gear Power: 35 ⇒ 110
- Aurum Laser I Gear Power: 30 ⇒ 120
- Sporak Missile II Gear Power: 70 ⇒180
- FOG Rifle II Gear Power: 80 ⇒ 200
- Aurum Laser II Gear Power: 90 ⇒ 220
- Aurum Shelter I Gear Power: 30 ⇒ 100
- Sporak Barrier I Gear Power: 35 ⇒110
- FOG Shield I Gear Power: 30 ⇒ 120
- Aurum Shelter II Gear Power: 70 ⇒180
- Sporak Barrier II Gear Power: 80 ⇒ 200
- FOG Shield II Gear Power: 90 ⇒ 220
“Increase total rewards of pirate event to match the updated power of weapon and shield gear”
Total rewards of pirate event: 50,000/100,000 ⇒ 150,000/500,000
We want to thank all the players who participated in IME Apollo Season 4. We are grateful for your support and enthusiasm. We hope that the changes we have implemented will make your gaming experience even more enjoyable.
Please stay tuned for more updates on upcoming seasons and events. We can’t wait to see you in the game again!