SHRAPNEL Partners with the Chinese Government to Launch the First Licensed Web3 Game on the…
SHRAPNEL Partners with the Chinese Government to Launch the First Licensed Web3 Game on the Nation’s Official RWA Chain

Below are the English translations of the articles released by:
- Trust Copyright Chain, China’s designated RWA infrastructure
(Official website accessible from 9:00 AM to 5:00 PM Beijing Time, UTC+8) - People’s Daily, China’s most authoritative state media outlet
(Available 24/7)
“SHRAPNEL” to Become the First Overseas Game Project on China’s Blockchain
March 18th, 2025 | Beijing Copyright Resource Information Center
On March 8, 2025, the team and investors of “SHRAPNEL,” a globally renowned Web3.0 shooter game attended the “Web3.0 Games and International Digital Copyright Cooperation” seminar in Beijing, hosted by the Beijing Copyright Association. The association’s chairman, former Deputy Minister of the Beijing Municipal Committee, welcomed SHRAPNEL to Beijing, expressing hope for the project’s role in global digital asset rights management, issuance, trading, enforcement, protection, and international cooperation.
The Trusted Copyright Chain has reached an agreement with SHRAPNEL, using its platform to authenticate the copyright of SHRAPNEL’s digital assets such as props and characters. This partnership will facilitate the compliant issuance and trading of these assets, making SHRAPNEL the first foreign game company to issue digital gaming assets in China. In the esports domain, SHRAPNEL plans to release collectible digital avatars and other derivative digital assets to promote the “Digital Rights + Esports” ecosystem.
Additionally, the Lingjing People’s Game Lab, a gaming-focused digital content platform under People’s Daily, has also entered preliminary talks with SHRAPNEL. These discussions focus on the compliant forging, issuance, trading, and localization of digital game assets in the Chinese market.
Ken Rosman, CEO of NeonMachine, remarked, “This milestone unlocks significant global potential and sets a strong precedent for how decentralized models can promote global growth, marking just the beginning.”
Xuan Hongliang, Director of the National Operations Center of the Trusted Copyright Chain, stated that this collaboration is China’s first export to the world of a digital asset rights solution based on “Digital Copyright Certificates + Trusted Copyright Chain.” This initiative aims to facilitate the entry of high-quality digital culture from China into the global market and enable high-quality international content to enter China, providing a globally applicable compliance pathway. This is currently the best model for realizing Real World Assets (RWA) in the global Web3.0 domain.
“SHRAPNEL” is a AAA native Web3.0 blockchain shooting game developed by a creative team from HBO, known for their work on major projects like “Halo,” “Assassin’s Creed,” and “Star Wars.”
The Trusted Copyright Chain, led by copyright administrative departments, is a copyright blockchain platform that along with the Tianping Chain Judicial and Administrative Governance Platform and the National Cultural Big Data Collaboration Platform, provides trusted digital infrastructure services for the cultural industry to carry out digital copyright asset rights confirmation, issuance, trading, application, and protection.

Lingjing People’s Game Labs Collaborates with Web3 Game “Shrapnel” to Drive Digital Asset Transformation
March 28th, 2025 | Source: People’s Daily — Jinbao
Recently, Lingjing People’s Game Labs held discussions with the creators of the globally renowned AAA Web3 blockchain game “Shrapnel” on topics such as the minting, compliant circulation, and market operations of game digital assets in the Chinese market. The parties reached preliminary agreement.
Developed by a veteran team that participated in internationally acclaimed IPs such as “Star Wars,” “Halo,” and “Assassin’s Creed,” “Shrapnel” is touted as an industry benchmark for its blockchain technology-based player creation system. Leveraging its resource advantages, Lingjing People’s Game Labs will assist in the compliant issuance of digital assets for “Shrapnel,” facilitate the introduction of game content, enhance cultural integration, and explore sustainable development paths for Web3 games. The collaboration aims to provide innovative examples for the digital transformation of the gaming industry, with the first results expected to be realized in 2025.
Established in 2024 by the JINBAODIANZI of People’s Daily, Lingjing People’s Game Labs is dedicated to fostering a sustainable gaming industry by building platforms for cultural digital certification, digital asset transformation in games, and game monitoring, among others. It aims to create immersive gaming science museums and other forms of engagement to propel the healthy and sustainable development of the gaming industry.
《SHRAPNEL》(弹片)将成为首款在中国上链的海外游戏项目
2025–03–18 | 北京版权资源信息中心
2025年3月8日,全球知名WEB3.0射击游戏《SHRAPNEL》(弹片)主创团队及投资人携作品赴中国北京,参加由北京市出版版权协会主办的“Web3.0游戏与国际数字版权合作”工作座谈会。
北京市出版版权协会理事长、原北京市委宣传部副部长王野霏表示,欢迎《SHRAPNEL》落户北京,希望这个项目能够在游戏数字资产全球确权、发行、交易、行权、保护以及跨国合作模式等方面,发挥重要示范作用,加速北京游戏产业由Web2.0向Web3.0转型升级。
可信版权链与《SHRAPNEL》达成合作意向,通过可信版权链完成《SHRAPNEL》道具、角色等游戏数字资产的版权登记确权,基于数字版权证书,合规开展游戏数字资产发行和交易业务。《SHRAPNEL》将成为首个海外游戏企业在中国上链,发行游戏数字资产的项目。在电竞领域,《SHRAPNEL》将发行珍藏版数字头像等衍生数字资产,推动“数字版权+电竞”生态建设。
“灵境·人民游戏实验室”也与SHRAPNEL进行了战略会谈。作为人民日报旗下金报电子打造的面向游戏的数字内容平台,双方就游戏数字资产在中国市场的合规化铸造、发行、交易以及本土化运营等议题达成初步合作意向。 “这一里程碑事件为SHRAPNEL解锁了巨大的全球潜力。”
弹片的制作公司 — — NeonMachine首席执行官KenRosman说,“它也为去中心化模式如何推动全球增长树立了有力的先例。而这仅仅是个开始。” 可信版权链全国运营中心主任宣宏量表示,此次合作是中国首次向世界输出以“数字版权证书+可信版权链”为基础设施的数字资产确权解决方案,为中国优质数字文化走向世界,为海外优质内容进入中国,提供了全球适用的合规路径是目前全球Web3.0领域,实现RWA的最佳模式。
《SHRAPNEL》(弹片)是一款AAA级原生WEB3.0区块链射击游戏,其主创团队来自HBO,参与过《光环》、《刺客信条》、《星球大战》等重量级作品。
可信版权链是由著作权行政管理部门主导建设的版权区块链平台,可信版权链-天平链行政司法协同治理平台,可信版权链-国家文化大数据协同平台共同为文化产业开展数字版权资产确权、发行、交易、应用和保护提供可信数字基础设施服务。
灵境·人民游戏实验室联合Web3游戏《弹片》推动数字资产转化
2025–03–18 | 来源:人民网-金报
近日,灵境·人民游戏实验室与全球知名3A级Web3区块链游戏《Shrapnel》(中文暂译名:弹片)主创团队举行会谈,双方就游戏数字资产在中国市场的铸造发行、合规流通、市场运营等议题达成初步合作意向。
据介绍,耗资数亿元打造的《弹片》游戏由曾参与《星球大战》《光环》《刺客信条》等国际知名IP的资深团队开发,主创成员来自HBO及多家3A游戏大厂,其以区块链技术构建的玩家创作系统被视为行业创新标杆。灵境·人民游戏实验室将依托资源优势,协助《弹片》游戏的数字资产合规发行,推动游戏内容引进,加强文化融合,探索Web3游戏可持续发展路径。双方表示,此次合作旨在为游戏产业数字化转型提供创新样本,并将于2025年落地首批成果。
据悉,为了更好在数字时代发掘文化创造性转化、创新性发展,人民日报社金报电子于2024年打造的灵境·人民游戏实验室,旨在通过在文化数字化认证、游戏数字资产转化、游戏监测等方面搭建平台,打造沉浸式游戏科普体验馆等形式,助力游戏行业健康可持续发展。
Further details about the launch and the whitepaper for the China RWA Copyright Chain will be revealed in the near future.
See you in the Zone, Operators.
Team Shrapnel